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We’ve restructured to deliver content faster, and fix bugs more effectively.
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We’re working on Patch 1.022.
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New features coming soon.
In recent weeks we rebuilt the team and our production process. In practice, this means:
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smaller, specialized strike teams;
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a new QA pipeline (more regression tests, pre-release checklists);
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cleaned-up branching and code reviews—easier merging of large changes with hotfixes;
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a tidy backlog: priority on critical bugs and must-have quality-of-life.
All of this has one goal: faster, safer releases and a more predictable cadence.
During the organizational changes we were migrating and rebuilding our tools, which reduced the number of public updates. We didn’t want to throw out dates we couldn’t keep, so we didn’t reply to every message. We apologize for not answering emails and DMs, and for unclear information about patches. From now on, we’re returning to regular updates and prioritizing transparent communication.
We are currently working hard on a new patch that will fix some of the bugs.
We’ll publish full patch notes on release day in #announcements (and in Steam News).
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for builders and strategists—deeper economy and supply chains, planning options;
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for creators of aesthetic settlements—new building tools and greater freedom in placing objects;
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for fans of slow gaming and narrative—smoother gameplay for greater immersion.
What helps us most are repro steps (steps to reproduce) + a save + a short recording of the issue. Also share screenshots of your settlements—we’re happy to feature community creations on our socials.
Thank you for sticking with us through the cleanup. This restructuring is here so Chinese Frontiers can develop faster and more stably—so every evening session is a pleasure, not a fight with bugs.
— The Chinese Frontiers Team
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